vaPosition
in vec3 vaPosition;
Valid Programs: all gbuffers/shadow
The vertex position attribute. For terrain this is relative to the chunk and you must add chunkOffset
as shown below:
vec3 model_pos = vaPosition + chunkOffset;vec4 view_pos = modelViewMatrix * vec4(model_pos, 1.0);vec4 clip_pos = projectionMatrix * view_pos;
gl_Position = clip_pos;
For all other geometry, vaPosition
directly stores the model space position. In either case, the model space position is equivalent to gl_Vertex.xyz
from the compatibility profile.
vec3 model_pos = gl_Vertex.xyz;vec4 view_pos = gl_ModelViewMatrix * vec4(model_pos, 1.0);vec4 clip_pos = gl_ProjectionMatrix * view_pos;
gl_Position = clip_pos;