Shadow Mipmaps
Shadowtex
const bool generateShadowMipmap = true;
const bool shadowtexMipmap = true;
const bool shadowtex0Mipmap = true;
const bool shadowtex1Mipmap = true;
Location: any GLSL file
These directives tell Iris to generate a mipmap chain for a given shadowtex buffer. Each one only needs to be defined once in the shader pack, and can be defined in (mostly) any shader file. The mipmap will be generated after the shadow
pass but before shadowcomp
.
generateShadowMipmap
will generate mipmaps for both shadowtex0
and shadowtex1
.
ShadowColor
const bool generateShadowColorMipmap = true;
const bool shadowcolor0Mipmap = true;
const bool shadowColor0Mipmap = true;
const bool shadowcolor1Mipmap = true;
const bool shadowColor1Mipmap = true;
Location: any GLSL file
These directives tell Iris to generate a mipmap chain for a shadowcolor buffer. This directive only needs to be defined once in the shader pack, and can be defined in (mostly) any shader file. The mipmap will be generated after the shadow
pass but before shadowcomp
.
generateShadowColorMipmap
will generate mipmaps for both shadowcolor0
and shadowcolor1
.