MC_HAND_DEPTH
MC_HAND_DEPTH
The clip space depth multiplier applied to geometry in gbuffers_hand
and gbuffers_hand_water
.
The multiplier is applied in clip space automatically through the [projection matrix](/reference/uniforms/matrices#projectionMatrix]. When working backwards from the depth buffer, the multiplier should be applied in NDC space rather than screen space to produce the correct result, for example: