isEyeInWater
uniform int isEyeInWater;
This uniform outputs the current substance that the camera is in. Possible values are 0
, 1
, 2
, and 3
. The value 0
denotes the camera being in none of the recognized substances. The value 1
denotes the camera being submerged in water. The value 2
means that the camera is in lava. The value 3
means that the camera is currently in powdered snow.