eyeBrightness
uniform ivec2 eyeBrightness;
The lightmap value at the player’s location. The x
component stores the block light and the y
component stores the sky light. The value is stored in the range [0-240].
uniform ivec2 eyeBrightness;
The lightmap value at the player’s location. The x
component stores the block light and the y
component stores the sky light. The value is stored in the range [0-240].