program.enabled
program.<program>.enabled=<bool_expression>
Location: shaders.properties
This directive can be used to disable a program based on shader options.
Replace:
<program>
with the program name, including the dimension folder if relevant (e.g.world0/composite2
).<bool_expression>
with a boolean expression containing shader options. For example,program.deferred.enabled=!BLOOM && (SSR || PARALLAX)
.true
orfalse
can also be used to outright enable/disable a program.