backFace
backFace.solid=<true|false>
backFace.cutout=<true|false>
backFace.cutoutMipped=<true|false>
backFace.translucent=<true|false>
Location: shaders.properties
Enables or disables back-face culling for each type of rendering. This culls geometry which is facing away from the camera, improving performance. Back-face culling is enabled by default.