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backFace

backFace.solid=<true|false>

backFace.cutout=<true|false>

backFace.cutoutMipped=<true|false>

backFace.translucent=<true|false>

Location: shaders.properties

Enables or disables back-face culling for each type of rendering. This culls geometry which is facing away from the camera, improving performance. Back-face culling is enabled by default.