Skip to content

shadow_comp

Required stages: vertex (.vsh), fragment (.fsh)
Optional stages: geometry (.gsh), compute (.csh)
Output Buffers: shadowcolor
Valid suffixes: N/A, 1-99


A composite pass which runs directly after the shadow pass and writes to shadowcolor buffers. It can be used to process data from the shadow pass. Like other composite programs, it renders a single fullscreen quad over the resolution of the buffer(s) it writes to.