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shadowDistanceRenderMul

const float shadowDistanceRenderMul = -1.0;

Location: any glsl file

Sets the culling distance multiplier for the shadow pass.

By default this value is -1, which means geometry outside the shadowDistance are not culled. Setting this to a positive value applies culling to geometry outside shadowDistance * shadowDistanceRenderMul blocks from the camera. For example, 1.0 culls outside shadowDistance, 0.5 culls outside half of shadowDistance, and 2.0 culls outside twice shadowDistance. shadowDistanceRenderMul has no effect on the scale of geometry in the shadow pass.