vaUV0
in vec2 vaUV0;
Valid Programs: all gbuffers/shadow
The vertex texture coordinate attribute, equivalent to gl_MultiTexCoord0
from the compatibility profile.
Usually the coordinate in vaUV0
corresponds directly to the atlas texture coordinate, however some geometry (such as enchantment glint) requires the texture matrix. Therefore it is always recommended to use textureMatrix
(or gl_TextureMatrix[0]
in the compatibility profile).