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mc_midTexCoord

in vec2 mc_midTexCoord;

Valid Programs: all gbuffers/shadow


The texture UV coordinate of the center of the texture of the current quad.

Note: this is calculated per-quad, so, for example, when rendering a slab block, mc_midTexCoord points to the center of the portion of the texture covered by the slab, not the center of the parent block’s texture.