mc_midTexCoord
in vec2 mc_midTexCoord;
Valid Programs: all gbuffers/shadow
The texture UV coordinate of the center of the texture of the current quad.
Note: this is calculated per-quad, so, for example, when rendering a slab block,
mc_midTexCoord
points to the center of the portion of the texture covered by the slab, not the center of the parent block’s texture.